Saturday, April 14, 2007

MANAGING GUI ELEMENTS

Francesco Forno has posted a sample solution showing how to handle GUI elements.

From Francesco's post: "... The sample at last! I managed to put together a small sample solution which shows how to use the GUIManager library. All required DLLs are included in the sample, but it's unlikely that I'll keep it updated, so always refer to the main download link (GUIManager, on your left) to get the latest library version ...".

Cheers!

FRIDAY, 13TH ...

... sorry guys for any delays in the news but I experienced some problems with my desktop that forced me to re-install everything ... before upgrading to WinXP Pro x64 I used an application called Restore-It!, but unfortunately it does not support this 64-bit OS, so I need to find an alternative -and more handy than "ntbackup.exe"- solution a.s.a.p. before a similar situation happens again.

Well, anyway, everything is getting back to normal now ... although I still have plenty of installations to do ...

I better start now, so see you all later!

Thursday, April 12, 2007

BASIC EFFECT AND SPECULAR-LIGHT CONTRIBUTION

Shawn has published the second part of the series on XNA and lighting, which focus this time on "specularity": what it is, and how to tweak it by using "BasicEffect".

From Shawn's post: "... Specular light can be harder to understand. When viewed in isolation, its contribution seems incredibly minimal ... But in combination with the diffuse light, specular is a critical part of making a model look good. Set it too low, and your objects will appear flat and uninteresting. Too high, and everything will look like plastic: waxy and unnatural ...".

Read on!