Monday, April 09, 2007

FLUIX: CREATE UI ELEMENTS WITH FLASH FOR XNA

Fluix lets you create user interface elements for your XNA-based project in Flash.

The second release is out and includes:

  • FSCommand implemented,
  • texture alpha being broken in some cases fixed,
  • lines support, including bevels,
  • gradients supported,
  • fix reported bug on not finding helper applications,
  • basic version of Sound object working,
  • fonts/text working with some caveats, and
  • various string manipulation functions implemented.

Worth testing, don't you think?

[Now, I'd like to see the same with XAML. Can you picture that? XNA, XAML and DX10 ...]

TRIGGERS AND OR SCRIPTING SYSTEM?

Until you answer that question for your particular game project, you could check this article on The Code Project.

From the article: "... You know what I miss about the pre .Net days? Script! I liked creating a little script file to do little tasks for me, or to test a small piece of code without having to create a new project or solution. I like having one nice little file to deal with and clean up after, not a solution folder, a project folder and the resulting bin and obj folders. I long for those days, which is why I created Dot Net Script ...".

Pros and cons? Of course, but still worth reading since it uses C# as the scripting language.

ZIGGY'S LOOKING FOR AN ARTIST

Maybe is not too late: Ziggy is "looking for an artist to help in a small multiplayer game project to showcase and enter into the Dream Build Play contest".

Interested? The reply to the original post.

Bye.