From the article: "... You know what I miss about the pre .Net days? Script! I liked creating a little script file to do little tasks for me, or to test a small piece of code without having to create a new project or solution. I like having one nice little file to deal with and clean up after, not a solution folder, a project folder and the resulting bin and obj folders. I long for those days, which is why I created Dot Net Script ...".
Pros and cons? Of course, but still worth reading since it uses C# as the scripting language.Monday, April 09, 2007
TRIGGERS AND OR SCRIPTING SYSTEM?
Until you answer that question for your particular game project, you could check this article on The Code Project.
ZIGGY'S LOOKING FOR AN ARTIST
Maybe is not too late: Ziggy is "looking for an artist to help in a small multiplayer game project to showcase and enter into the Dream Build Play contest".
Interested? The reply to the original post.
Bye.MORE ON OPTIMIZATION: READABILITY
What happens when "true" or "false" is not enough information from a reader viewpoint? You could optimize for readability.
From Eli's post: "... The other day I was working on my GSE game, and I had a class with an Update method. The Update returned a boolean indicating whether or not the class was finished updating. The idea was when the object was finished updating, I could stop worrying about it, and I could remove it from whatever collection was keeping track of it ...".
To get to the "Problem solved" part, just go and read Eli's full post.
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