Monday, April 09, 2007

TRIGGERS AND OR SCRIPTING SYSTEM?

Until you answer that question for your particular game project, you could check this article on The Code Project.

From the article: "... You know what I miss about the pre .Net days? Script! I liked creating a little script file to do little tasks for me, or to test a small piece of code without having to create a new project or solution. I like having one nice little file to deal with and clean up after, not a solution folder, a project folder and the resulting bin and obj folders. I long for those days, which is why I created Dot Net Script ...".

Pros and cons? Of course, but still worth reading since it uses C# as the scripting language.

ZIGGY'S LOOKING FOR AN ARTIST

Maybe is not too late: Ziggy is "looking for an artist to help in a small multiplayer game project to showcase and enter into the Dream Build Play contest".

Interested? The reply to the original post.

Bye.

MORE ON OPTIMIZATION: READABILITY

What happens when "true" or "false" is not enough information from a reader viewpoint? You could optimize for readability.

From Eli's post: "... The other day I was working on my GSE game, and I had a class with an Update method. The Update returned a boolean indicating whether or not the class was finished updating. The idea was when the object was finished updating, I could stop worrying about it, and I could remove it from whatever collection was keeping track of it ...".

To get to the "Problem solved" part, just go and read Eli's full post.