If you did, you may have also noticed that I'm a fan of the animated movie "The Incredibles", but the video you are going to watch is way too much, so relax and ... enjoy??
Having watched this, only one question remains: what's next?
If you did, you may have also noticed that I'm a fan of the animated movie "The Incredibles", but the video you are going to watch is way too much, so relax and ... enjoy??
From Mykres' post: "... Ok, that's it for this week; remember if you have anything that you would like added please post. Also one more thing if you have any questions on the XNA Framework, Game Studio Express or any other game development question you can drop over to http://creators.xna.com. Or you could jump onto the IRC and talk with us all live, we are currently living on Efnet under the Channel XNA, hope to see you there. ...".
Watch this space!From Kyle's post: "... Use the Separating Axis Theorem. Use a space-division scheme, like a Quadtree. Use multiple levels of collision detection to avoid unnecessary testing. Use a common bounding structure for all objects so they can interact generically. Those are things I learned when I did it. ...".
Stay tuned!