From Mykres' post: "... Ok, that's it for this week; remember if you have anything that you would like added please post. Also one more thing if you have any questions on the XNA Framework, Game Studio Express or any other game development question you can drop over to http://creators.xna.com. Or you could jump onto the IRC and talk with us all live, we are currently living on Efnet under the Channel XNA, hope to see you there. ...".
Watch this space!Sunday, March 18, 2007
"XNA WEEKLY ROUNDUP 12-03-07 TO 18-03-07"
Mykres has published his "Weekly Roundup" which covers source codes, projects, games, new blogs/sites, tutorials and game releases from March 12, 2007 to March 18, 2007.
KYLE SCHOUVILLER ON 2D COLLISION DETECTION
Kyle has posted a nice read with tips useful to face the task of inplementing Collision Detection in Two Dimensions.
From Kyle's post: "... Use the Separating Axis Theorem. Use a space-division scheme, like a Quadtree. Use multiple levels of collision detection to avoid unnecessary testing. Use a common bounding structure for all objects so they can interact generically. Those are things I learned when I did it. ...".
Stay tuned!DO YOU NEED SOURCE CONTROL WITH XNA GSE?
I guess you do, so go head onto Dave's latest post and read on for details on the options available to ease your versioning needs.
From Dave's post: "... While it's true you could spend a whopping $595 (retail) for the full version of Visual SourceSafe 2005, you might instead look at alternatives. One such product that I heartily recommend (not as a Microsoft employee, but as an individual) is SourceGear's Vault. ..."
Downloading it right now ...
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