From Kyle's post: "... Use the Separating Axis Theorem. Use a space-division scheme, like a Quadtree. Use multiple levels of collision detection to avoid unnecessary testing. Use a common bounding structure for all objects so they can interact generically. Those are things I learned when I did it. ...".
Stay tuned!Sunday, March 18, 2007
KYLE SCHOUVILLER ON 2D COLLISION DETECTION
Kyle has posted a nice read with tips useful to face the task of inplementing Collision Detection in Two Dimensions.
DO YOU NEED SOURCE CONTROL WITH XNA GSE?
I guess you do, so go head onto Dave's latest post and read on for details on the options available to ease your versioning needs.
From Dave's post: "... While it's true you could spend a whopping $595 (retail) for the full version of Visual SourceSafe 2005, you might instead look at alternatives. One such product that I heartily recommend (not as a Microsoft employee, but as an individual) is SourceGear's Vault. ..."
Downloading it right now ...MACHAIRA'S MVP SUMMIT SUMMARY
Machaira has published a day-by-day detailed summary of this year's Microsoft MVP Summit.
From Machaira's post: "... The sessions today were all about DirectX and XNA. Good stuff. The future of XNA is looking incredible is about all I can say. The team is dedicated to making it the best possible tool for game development that they can. They're all great guys too. ...".
Browse to this site to read the full post.
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