Sunday, March 18, 2007

MACHAIRA'S MVP SUMMIT SUMMARY

Machaira has published a day-by-day detailed summary of this year's Microsoft MVP Summit.

From Machaira's post: "... The sessions today were all about DirectX and XNA. Good stuff. The future of XNA is looking incredible is about all I can say. The team is dedicated to making it the best possible tool for game development that they can. They're all great guys too. ...".

Browse to this site to read the full post.

"SHARKY'S AIR LEGENDS": MULTIPLAYER AT LAST!

After a couple of weeks locked working hard on the next update of this great game, Sharky has decided to see the sunlight and publish the latest build of "Air Legends", which includes a 2-player splitscreen multiplayer feature.

Nice!

Saturday, March 17, 2007

ARE 'FOREACH' LOOPS THAT BAD FOR YOUR GAME?

Lately, many developers have been asking about any performance issues that the use of "Foreach" loops could bring to their XNA-based games, both in the PC and XBox360 platforms.

As a result of all those questions, Cornflower Blue decided to carry out its own research with the help of the "CLR Profiler" tool.

From Eli's post: "... I wanted to get the whole story. Plus, this was an ideal reason to learn to use the Windows and Xbox 360 CLR profiling tools, which I've put off doing for some time. So, I figured I'd do just that: do a foreach loop over a bunch of collections, use the profilers to see if I'm making garbage, and hopefully we'd all learn something in the process. ...".

It's a nice read, but most important, the results Eli's obtained are quite interesting, so go ahead, pay a visit to "Foreach, Garbage, and the CLR Profiler" and read on.

Enjoy!