Sunday, March 18, 2007
"SHARKY'S AIR LEGENDS": MULTIPLAYER AT LAST!
Saturday, March 17, 2007
ARE 'FOREACH' LOOPS THAT BAD FOR YOUR GAME?
As a result of all those questions, Cornflower Blue decided to carry out its own research with the help of the "CLR Profiler" tool.
From Eli's post: "... I wanted to get the whole story. Plus, this was an ideal reason to learn to use the Windows and Xbox 360 CLR profiling tools, which I've put off doing for some time. So, I figured I'd do just that: do a foreach loop over a bunch of collections, use the profilers to see if I'm making garbage, and hopefully we'd all learn something in the process. ...".
It's a nice read, but most important, the results Eli's obtained are quite interesting, so go ahead, pay a visit to "Foreach, Garbage, and the CLR Profiler" and read on.
Enjoy!Friday, March 16, 2007
UPDATE: "THE DUNGEON QUEST" GAME
The update fixes some minor bugs, boosts performance, and adds new features but it requires a videocard that supports Shader Model 3.0 -if you happen to have a lowerend GPU, say, the nVidia GeForce 6600 card (like I do), make sure to run the game in a lower resolution to seed up things a little bit more.
Those big ogres are awesome.
Great level ... Cannot wait to get the book ... ;)