Tuesday, March 06, 2007

GDC UPDATE: WE'VE GOT NEWS!

Yes! News are comming directly from the source:
  • TheZMan has some news to share with us, which range from "vague" to "not heard before", including "pie in the sky ideas", and
  • Benny comments on creating "Dungeon Quest" (Day 1) as well as posts some pictures of GDC and San Francisco.

Will Andy find a better place to connect to the Internet and post updates? Will Benny's team meet the main goal on time?

Let's keep our fingers crossed and stay tuned to their blogs ...

IMPORTANT NOTICE: XNA FORUMS MOVING ON

David Weller has posted the following news: "Very soon, these forums will no longer permit new posts. The XNA team has moved their forum support over to the new XNA.com site, including the new site for community discussions and headlines, http://creators.xna.com.

We apologize in advance if this creates an inconvenience, but we are very excited about the new opportunities this will offer to our entire community.

We look forward to seeing you there! ..."

I know what you're thinking "LetsKillDave", right? ... ;)

NEED OBFUSCATOR FOR .NET? - PART 2

Remember this post?

Well, on XNA GSE's forums there's a new thread -regarding the same matter- where Jim Perry has posted a very useful link to a site with a list of available obfuscators for .NET (as well as discontinued ones).

The beauty of the site is that for each obfuscator listed, you will also know which versions of the .Net framework it works with (included the compact framework), whether there's a free version to download, when it was last updated, the vendor, etc.

Hope it helps, bye!

[BTW, I have tried to find a comparison chart in the Internet (independent from any vendor) with no success so far ... :( ]

THE GLOBAL CONTEST IS OFFICIALY UNDERWAY

Now that the warm-up challenge is over, the main compo has started, and the list of prizes for each winner is detailed here.

In short, there will be a total of 20 winners organized in three places:

  • One winner of the first place's prizes.
  • Two winners of the second place's prizes.
  • 17 winners of the third place's prizes.

Thus, only one indie will take the prize of all prizes: the long awaited publishing contract deal.

Watch out for the deadlines: "Enter March 5 - July 2, 2007".

So, let's code!

SPACEWAR WARM-UP CHALLENGE WINNERS!

Five games have been chosen by the jury, and the winners are listed here. You can also see some in-game screenshots for each.

Congrats to the winners!

[BTW, do you have links to builds of any of the winning games? Then feel free to post them here.]

Monday, March 05, 2007

PROBLEMS TO DOWNLOAD CONTENT FROM THE XNA CREATORS CLUB ONLINE?

Ok, first rule: don't panic!

As correctly informed by Lori Ada Kilty (after I asked for help through the XNA Creators Feedback), there is no need to be logged in to get to any content.

So, if you happen to find that when you try to download, say, the "Simple Animation Sample" zip from the site, a page pops up asking you to create a GamerTag and then re-log in, just pay no attention.

Instead, clean you browser's cache, and re-try the download request; you will see that it just works great ...

Of course, if your country is listed on the registration page, don't be a lazybones and create a GamerTag.

'till next time ...

UPDATE: OFFICIAL WORDS ABOUT D.B.P. COMPO

Have you read my previous post? If you did, my apologies. If not, don't!

I should have checked any news on my RSS-feeds subscriptions earlier ... that's why the name of this site: "Do as I say, not as I do ..." (I'm not going to delete it to live in the shadows of shame as ways of auto-punishment; now where is my "dumb" cone-hat?).

Anyway ...

The XNA Team has informed in its latest blog's post three relevant things:

  1. XNA Creators Club Online community site is open for business,
  2. Dream-Build-Play's "main" competition has gone live, and
  3. New partnerships and exclusive benefits for XNA Creators Club Premium members.

The community site is a great place to start with XNA since it offers a growing set of educational tutos, starter kits, samples and so on.

D.B.P.'s main competition is the dream came true for any indie developer that was/is willing to make it into the pro leagues: "The Perfect Compo".

Last but not least, the new benefits that "premium" members will enjoy are great: SOFTIMAGE/XSI Mod Tool, TorqueX Engine, Allegorithmic ProFX, among others.

So, go ahead and read this post, for the complete information.

Happy coding! ;)

A SNEAK PEEK ON D.B.P.'S PRIZES

Well yes, I couldn't find any official word and link (yet) detailing the prizes for the main DBP compo (other than what has been published in the OXM), but TehOne.com has posted the following:

"Dream-Build-Play’s main competition has gone live. Fame, fortune and a chance at global envy await you in our Dream-Build-Play competition. The grand prize is a $10,000, an awesome Alienware PC with a smokin’ fast AMD FX processor and ATI graphics card, 3D modeling software, Xbox 360, XNA Creators Club subscription tokens and an amazingly cool Xbox Live Arcade publishing contract for your chance to get your game published on Xbox Live Arcade. Do you have what it takes to win all that and more? Then get started on making your dream game using XNA Game Studio Express and head on over to http://www.dreambuildplay.com/ to enter it into the contest."

Quite interesting ... now we only have to wait for someone in the XNA Team to confirm whether "the cat is out of the bag" or not.

In the meantime, hands on our respective XNA projects!

XNA GAMES ARTICLE ON OFFICIAL XBOX MAGAZINE

According to this thread on the XNA GSE forum, this month's issue of the "Official XBOX Magazine" includes "write-ups" (with screenshots) of the following games: "iFactor", "Eternity's Child", "Racing Game", "Wildboarders", and "Last Alarm : The A.R.G.U.S Complex".

What is more, the issue give further detail about the next phase of the D.B.P. contest, like a list with the prizes!

For those of us not subscribed to this magazine (for whatever reason), there's a comment left by David Weller on the above-mentioned thread that will make us stay tuned for news: "Ask me again on Monday ...".

Ok, Monday ... now let's stay tuned for news!

Sunday, March 04, 2007

DBP: WARM-UP ENTRIES?

XNAMatrix has published a list of entries to the "Warm-Up" phase, which so far amount to 20 games in two categories: 16 of them are 2D, and the remaining ... well, let me see ... hum, I think is ... 4! Yes 4; ... ahum! ... well, the remaining 4 are 3D ... (sorry for the delay but I had to open 'calc.exe').

The page provides links to creator's pages, download sections as well as screenshots.

If you want to submit a link to your entry just contact them.

See ya.

Saturday, March 03, 2007

REMEMBER 'BLADE3D'?

And no, I'm not referring to a 3D representation of the Marvel's hero.

I mean this upcoming XNA-based framework. Today, Zyggy has informed us that the first open beta is now available for testing.

Check out this screenshot:

Worth testing, imho ...

[Note: in order to receive the beta you must register here.]

XNA & WINFORM

Ziggy has published a tutorial (sample included) that shows how to combine the XNA Framework with WinForm's elements.

From Ziggy's post: "In this example I have created a simple application that creates an XNA Device object and renders a triangle on the screen. This sample supports screen resizing and uses a scroll bar to rotate the triangle around in a circle."

Nice one!

[For those that want to dig into this subject, don't forget to check this post by Shawn Hargreaves on the matter].

"GETTING STARTED"

We have a new member that a couple of days ago decided to join the ring of XNA bloggers: "TehOne.com".

Eric has kicked off with a couple of posts with source code:

C'mon, let's all say hello to Eric and welcome!

THE IMPORTANCE OF TRANSITIONS

Shawn Hargreaves has published a nice post about the importance of transitions.

From Shawn's post: "... While I was writing the menu system, the lead artist, a grizzled young man named Johnny Christmas, gave me a piece of advice I never forgot. "Listen here, young lad", quoth he: "the secret to making a game feel polished and professional lies in the transitions ...".

Stay tune to Shawn's blog for upcoming articles on the matter.

Now, that's it! It's late and I'm tired soooo ... hoooawmmn ... I need to sle .. ep, can .. nnot ... re..each .... my ...bb.. ed ... zzz ... zzz ... zzz ...

RPG ZERO: LEVEL SEGMENT'S NEW PALETTE AND BADGUYS

New update available for the "RPG Zero" series.

Man, the eyecandy included in this game -which is under development- is quite amazing.

You can read what's going on with this project here (as well as watch a demo video of the cave).

Cannot wait for a demo build!

Friday, March 02, 2007

I DID MY HOMEWORK ...

... so what about you?

The ZMan is calling for "burning issues" related to DirectX and XNA.

The reason: he'll be attending the upcoming MVP Summit so he's kindly offering, for those of us that cannot be present, his help to make sure that your questions reach the DirectX and XNA teams. Of course, the abovementioned help is subject to availability of time.

From ZMan's post: "When I return from GDC I have the pleasure of attending the MVP Summit. This is a chance for all the MVPs (and a few special guests) from around the world to meet up (some of us only know each other via email) and get some face time with the product groups. Most of the internal discussions will be under NDA so don't expect any big announcements. However I do get a chance to have Q&A with the DirectX and XNA teams. So if you have any burning issues then send me an email and if I have time I may be able to bring it up. I think I know all the MVPs who will be up here, but if you are coming and want to have a beer then also drop me a line and we can arrange to meet up.".

As I say, I did my homework and sent 11 "burning" questions ... at least, for my concern.

Well, Zman, thanks a lot and enjoy those beers!

Wednesday, February 28, 2007

HOW TO DEAL WITH A CLUELESS PRODUCER

The guys from Cartoon Brew have posted a link to a mp3 clip of a funny situation in a voice recording session (from "The Howard Stern Show").

Enjoy!

CODEANXIETY: THE RETURN

Kukyona is back with a cute gift: a terrain experiment with shaders!

From the bolg's post: "While I was in my computer-less vacation I had plenty of time to rethink and come up with new ideas from my terrain component and also some ideas for games I'd like to work on.  Since a few ideas that I'd like to try out would mean backtracking and taking a new path with my terrain component... I've decided rather than just letting the current code go to waste I ought to release it, as is.  I believe there's a lot in there that can put to good use, and as with the last bit of source code I release, I have to apologize for the poor commenting."

The source code is available here.

WARM-UP ENTRY: "SPACEWAR TACTICS"

There's a new entry revealed for DBP's Warm-Up Challenge ... from the creator of the game named "Warriors of the Shining Star" here it comes "SpaceWar Tactics" ... a mixture of "Advanced Wars" and "Asteroids".

Not only you may find a screenshots of it but you will also find a binary build for downloading here.

Place your existing fighters in the "space field", build your army as you play and choose your battles against your enemies!

Enjoy!

"THEZBUFFER" IS NOT OVER!

"TheZBuffer is not to be considered dead until I say so", the Zman said. Thus, this is throwing away any speculation over the IRC.

Not a believer? Just browse to TheZBuffer's site and read all the avalanch of new posts published these last days.

There's an interesting read about the future of managed code and DirectX, plus a whole summary of posts, entries and articles regarding threading in games.

Also you may find a link to a discussion of Home Brew Platforms at Pensive Gamer - XNA's competition ("Barriers and Predictions").

Happy read!