Not only you may find a screenshots of it but you will also find a binary build for downloading here.
Place your existing fighters in the "space field", build your army as you play and choose your battles against your enemies!
Enjoy!
Not only you may find a screenshots of it but you will also find a binary build for downloading here.
Place your existing fighters in the "space field", build your army as you play and choose your battles against your enemies!
Enjoy!
Not a believer? Just browse to TheZBuffer's site and read all the avalanch of new posts published these last days.
There's an interesting read about the future of managed code and DirectX, plus a whole summary of posts, entries and articles regarding threading in games.
Also you may find a link to a discussion of Home Brew Platforms at Pensive Gamer - XNA's competition ("Barriers and Predictions").
Happy read!He's recently published a very long but yet helpful post about "Skeletal Bone Animation and Skinning with Collada Models in XNA". I wonder what happened with that "... The blog posts will not be as long as before ..." ;)
Is that it? Heck no!
Benny has recently announced that he will be attending this year GDC (March 5-9, San Francisco) and will be joining XNA's "Dream Team" so as to face the following superhuman XNA challenge: build a game at the conference!
Benny's idea: a Zelda-like multiplayer RPG. In 3-4 days? Yeap. I have only one question: are you out of your mind?!!! ... :)
Go Benny go!