Saturday, February 24, 2007

RPG ZERO: GETTING BETTER AND BETTER

Gamey Little Hacker had promissed to post comments related to development of 'RPG Zero'. Remember?

Well, according to this new post things are going better and better as you can see in this awesome video:

Ok, no skeleton-based animations yet. Who cares? The eye-candy is there, the gameplay seems really catchy and it is data-driven.

So GLH, just keep up the good work!

UPDATE: 'COLLISION DETECTION FOR 3D MODELS'

Lately, for a little while, things had gone a bit quite in Sharky's blog.

Well, silence is now gone and a new update of the source code of the three-part tutorial is available here.

What's new: optimizations, basically. For instance, you can pass the ModelMesh’s original BoundingSphere to run a proximity test, in order to avoid checks on every frame for the rest of bounding spheres.

Nice Sharky!

Wednesday, February 21, 2007

BENJAMIN NITSCHKE'S NEW BLOG

Benny's back! Yeap, it's true ... he has given his blog a new look plus he plans to post more often.

From his blog: "Well, I was posting less and less on this blog and this gonna change now. From now on I will try to post often, maybe even daily. The blog posts will not be as long as before, I will just talk about what's on my mind each day. Initially this blog was started as a little diary for me and I will return to that initial idea."

In addition to his projects, Benjamin plans to comment on FxCop stuff, CgFX, using Collada in XNA, and so on.

Welcome back!