Tuesday, February 13, 2007

'VISUAL3D.NET' VS. 'XNA MAGIC'

As we wait for news and updates related to the Dream.Build.Play contest, there are a couple of sites worth checking (imho).

On one corner we have Visual3D.NET. A public CTP had been announced, but last time I visited the forums, someone asked, but no news were added.

On the other corner we have XNA MAGIC. Two things: i) the "Naming Competition" is over, so the new name for this framework (and the winner of the Pro license) may be announced soon, and ii) information about the beta 1 can be found on the "Beta One Development Roadmap" page.

Both look very promising but none has revealed the price for commercial licenses, thought ... :(

Thursday, February 08, 2007

THANKS TO THE BLOGGER SUPPORT TEAM

I'd like to thank the Blogger Support Team for resolving the bug that had been recently affecting the "Blog Archive Widget" (at least, in my case).

If you'd tried to browse my post from the "Blog Archive" panel located at the right side of this page, you should have noticed that the labels were mixed up a little bit.

Well, everything is fine now, so I believe I must express my gratitude to the Team: "Thanks guys!" ...

;)

Wednesday, February 07, 2007

ACCEPTABLE TEXTURE SIZES?

First things first: Sharky has released the latest build of Air Legends, so go, download and test it for stability.

Having said that, on the post that announces the build there's an interesting question (read Sharky's third comment) about the do's and dont's of chosing proper texture sizes for videogames.

It'd be nice to count on thoughts & suggestions -by more experienced user than me in the field- in order to answer it, accordingly.

So if you feel like sharing your experiences either from your technical background or "code-warrior" tales, just pay a visit to Sharky's blog, browse to the above-mentioned post and drop your comments.

Later.