Thursday, February 08, 2007

THANKS TO THE BLOGGER SUPPORT TEAM

I'd like to thank the Blogger Support Team for resolving the bug that had been recently affecting the "Blog Archive Widget" (at least, in my case).

If you'd tried to browse my post from the "Blog Archive" panel located at the right side of this page, you should have noticed that the labels were mixed up a little bit.

Well, everything is fine now, so I believe I must express my gratitude to the Team: "Thanks guys!" ...

;)

Wednesday, February 07, 2007

ACCEPTABLE TEXTURE SIZES?

First things first: Sharky has released the latest build of Air Legends, so go, download and test it for stability.

Having said that, on the post that announces the build there's an interesting question (read Sharky's third comment) about the do's and dont's of chosing proper texture sizes for videogames.

It'd be nice to count on thoughts & suggestions -by more experienced user than me in the field- in order to answer it, accordingly.

So if you feel like sharing your experiences either from your technical background or "code-warrior" tales, just pay a visit to Sharky's blog, browse to the above-mentioned post and drop your comments.

Later.

MORE ON 'FIRST PERSON SHOOTER CAMERAS'

Continuing with this latest series of "reminders", a week ago or so Eli (etayrien) posted this handy tutorial about FPS cameras.

Well, if you found it useful -like I did, and you want to go deeper in the field you'd then better go and check Eli's recent comments on the use of "quaternions".

From Eli's comment: "... I would use a quaternion based camera in two situations:

a) if the camera needs to orient in an arbitrary direction: ie any combination of roll, pitch, and yaw. Otherwise you can get gimbal lock. You'll have to web search for more information on what that is; I don't have the math background to explain it properly :)

b) quaternions also have the handy ability to interpolate between different orientations.

http://msdn2.microsoft.com/en-gb/library/microsoft.xna.framework.quaternion.slerp.aspx

This can be very useful for third person cameras ..."

BTW, read between lines: "... but like you guessed, we've been really busy ..."

... something is being cooked ... something is being cooked ... ;)