Thursday, February 01, 2007

DREAM.BUILD.PLAY: GLOBAL COMPO?

Lately, many of us have been worried because the 'Register' section of the Dream.Build.Play competition only shows one country: the US (and not all of the states).

Well, Dave Mitchell has confirmed that the D.B.P. is a global competition.

From Microsoft's forums: "The site is live and yes we realize there are a few things that haven't quite propped properly. We've got people looking to get these fixed asap.

To be clear, yes you will be able to register outside the US as this is a global competition. And yes, the missing states will be re-annexed shortly.

Apologies for the wrinkles in the rollout.
--dave
"

Just let's give the guys the due time to set up things properly, shall we?

TIP: DEBUGGING XNA GRAPHICS PROBLEMS

Shawn Hargreaves has posted a technical article with relevant advice on how to debug and diagnose Direct3D-graphic calls both on Windows and XBox360.

From Shawn's post: "For debugging Xbox graphics you have to rely on less scientific techniques, such as tea leaves, entrails, or a visit to the local palm reader..."

Say no more, a must read ... ;)

"DREAM.BUILD.PLAY" CONTEST UPDATE

By the time I publish this post, I guess this update is old news if you -like me- are suscribed to many XNA Community blogs.

The Dream.Build.Play website is being updated and in turn, relevant information is starting to be published. So far you will find information on some sections -like "Home", "About XNA" and "Register"- until the week of February 5th, 2007 when the rest of the information -like "Prizes" and "How to Play"- will be unveiled.

So, what's next? Just direct your browser to the site and start by registering if you want to get in the compo (what I assume you do).

And remember: "... Besides worldwidefame and recognition, you could also win some fantastic prizes!" (just show me the money! show me the money!)

;)