Thursday, February 01, 2007

"DREAM.BUILD.PLAY" CONTEST UPDATE

By the time I publish this post, I guess this update is old news if you -like me- are suscribed to many XNA Community blogs.

The Dream.Build.Play website is being updated and in turn, relevant information is starting to be published. So far you will find information on some sections -like "Home", "About XNA" and "Register"- until the week of February 5th, 2007 when the rest of the information -like "Prizes" and "How to Play"- will be unveiled.

So, what's next? Just direct your browser to the site and start by registering if you want to get in the compo (what I assume you do).

And remember: "... Besides worldwidefame and recognition, you could also win some fantastic prizes!" (just show me the money! show me the money!)

;)

Wednesday, January 31, 2007

TUTORIAL: A DATA DRIVEN SAMPLE ("SHOOTER ZERO")

Continuing with the "XNA Community Pimpage" tradition, I recommend reading this post on Gamey Little Hacker's Blog about data-driven game architecture and implementation.

Not only is the second part of the series on the matter but also you will find an interesting demo sample code which will bring some light for those of us who need tips and examples (and I say "of us" because I'm starting to deal with the concept of "Entity" within my engine so this example comes to me in the proper moment).

From GLH's blog: "Questions are welcome, and if there's enough interest I could write a few more posts that break out the details."

All in favor of more posts just raise your hands, or ... well, say, let GLH know that you're interested in more posts on this regard ... I am ...

OH MY ...

I was sad these days because my quite old crappy animation didn't make into Aniboom's finals (... not really ...) but I've been recently awarded with the "XNA Community Pimpage" by Sharky.

Thanks man ... ;)