Peter D. has published some tips that will help you avoid the "memory wall" you may find when developing games for the XBox 360.
From Microsoft's forums: "I mentioned in a previous thread, that developers need to be careful when creating their games as the 360 has only 512mb of ram available. I noticed recently that as more people start to use the XNA launcher, they are running into this memory wall.
So here are my top tips to help avoid the wall ..."
Want to know more, follow this link.
Wednesday, January 31, 2007
XNATUTORIAL.COM: WEEKLY UPDATE
The guys from XNAtutorial.com have published their Weekly Update summary of XNA announcements, workarounds, code, games, teasers, and reads.
It's amazing how fast the XNA community is growing: new blogs have been published (and old ones now include sections which focus on XNA), plenty of interesting games are being developed, and more and more video trailers are being released (most of the latter can be found on this site).
Enjoy!
It's amazing how fast the XNA community is growing: new blogs have been published (and old ones now include sections which focus on XNA), plenty of interesting games are being developed, and more and more video trailers are being released (most of the latter can be found on this site).
Enjoy!
ANIBOOM AWARDS WINNERS ANNOUNCED
At last! The list of winners of AniBoom's first competition has been published.
Congrats to the winners! (... 25k ... 5k ... is this for real? If so, some compo, don't you think? ...)
Also, a new competition is comming: "Aniboom Eyedoll Auditions", so if you have some experience in Animation you could give it a try. I would ...
... if only I had time ... :(
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