As we wait for the second part of Sharky's tutorial "XNA Collision Detection for 3D models", there is an interesting source code to study, which was programmed and uploaded by Minh at Channel 9 site.
Too many links for one sentence, don't you think?
Anyway, just dowload the code, build the assembly and play around with the test demo to see how the test performs.
See ya!
Friday, January 26, 2007
Thursday, January 25, 2007
DREAM.BUILD.PLAY CONTEST IS COMING
You don't believe it, read this post on the XNA Team Blog.
"... The specific timeframes will be announced soon but I can say that everyone will have ample time to design, develop and polish their games. After all, we're not after samples here... we're looking for the next blockbuster game that's lurking in your dreams! ..."
Say again please .... THE NEXT BLOCKBUSTER ... I love this part ... ;)
"... The specific timeframes will be announced soon but I can say that everyone will have ample time to design, develop and polish their games. After all, we're not after samples here... we're looking for the next blockbuster game that's lurking in your dreams! ..."
Say again please .... THE NEXT BLOCKBUSTER ... I love this part ... ;)
Wednesday, January 24, 2007
AGE OF CONAN: DIRECTX 10 TRAILER
It's been a while since my last post.
The reason: right now I'm struggling with the final stage of a project for a client which I must end in less than a month, so I don't have time left to write about anything. Otherwise, this is going to become a "60-day" month ... ;)
Just go an see this trailer at GameTrailers.com which uses DirectX's newest technology ...
Now, back to work!
The reason: right now I'm struggling with the final stage of a project for a client which I must end in less than a month, so I don't have time left to write about anything. Otherwise, this is going to become a "60-day" month ... ;)
Just go an see this trailer at GameTrailers.com which uses DirectX's newest technology ...
Now, back to work!
Subscribe to:
Posts (Atom)