You don't believe it, read this post on the XNA Team Blog.
"... The specific timeframes will be announced soon but I can say that everyone will have ample time to design, develop and polish their games. After all, we're not after samples here... we're looking for the next blockbuster game that's lurking in your dreams! ..."
Say again please .... THE NEXT BLOCKBUSTER ... I love this part ... ;)
Thursday, January 25, 2007
Wednesday, January 24, 2007
AGE OF CONAN: DIRECTX 10 TRAILER
It's been a while since my last post.
The reason: right now I'm struggling with the final stage of a project for a client which I must end in less than a month, so I don't have time left to write about anything. Otherwise, this is going to become a "60-day" month ... ;)
Just go an see this trailer at GameTrailers.com which uses DirectX's newest technology ...
Now, back to work!
The reason: right now I'm struggling with the final stage of a project for a client which I must end in less than a month, so I don't have time left to write about anything. Otherwise, this is going to become a "60-day" month ... ;)
Just go an see this trailer at GameTrailers.com which uses DirectX's newest technology ...
Now, back to work!
Thursday, January 18, 2007
GCG'S NEW ARTICLE: MICRSOFT XNA PRIMER
The Game Career Guide has published an article about XNA which briefly explains what is all about with XNA.
Also, the article mentions some of the sites of the XNA community as well as includes interviews to Julien Ellie (Software Design Engineer - XNA Team), Joe Nalewabau (Project Manager Architect - XNA Team), Benjamin Nitschke (creator of 'Rocket Commander' and 'XNA Racer') and Alex Okafor (developer of 'WildBoarders', "a physics based 2D snowboarding game that recently won the first XNA development competition at xbox360homebrew.com").
Worth reading ...
Also, the article mentions some of the sites of the XNA community as well as includes interviews to Julien Ellie (Software Design Engineer - XNA Team), Joe Nalewabau (Project Manager Architect - XNA Team), Benjamin Nitschke (creator of 'Rocket Commander' and 'XNA Racer') and Alex Okafor (developer of 'WildBoarders', "a physics based 2D snowboarding game that recently won the first XNA development competition at xbox360homebrew.com").
Worth reading ...
Subscribe to:
Posts (Atom)