Friday, November 10, 2006

TORQUE X NEWS

The guys from 360 Homebrew have posted some interesting information regarding the versions, price and release date for TorqueX.
  • TorqueX Engine Binary: free (for direct coding through .NET).
  • TorqueX Pro: USD 150,oo (will include source code).
Ok. That is cool for developers -like me- that love coding with C#. Now, what if you desperately need a level editor right now? Well, fear not. You will be able to use Torque Game Builder tool with TorqueX upon release of the latter.

When it is going to be released? Good you asked. According to what has been posted TorqueX will be released the same day XNA GSE is officially released.

So go ahead and check the demo of TGB.

Ahh! And don't forget the "XNA Homebrew Development Contest", where you may win some prizes from GarageGames, like TorqueX Pro and TGB -if you win the compo.

Hurry up!

Thursday, November 09, 2006

NEW VIDEO SHOWING XNA

The XNA Team has released a new video featuring games created with XNA.

In the video you will find games developed by members of the XNA community like Blobbit Dash, Sharky's Air Legends, and Particle Wars. Also, you will get a sneak preview of upcoming starter kits like "Pocket Jongg" and the superb "XNA Racer".

Enjoy!

Tuesday, November 07, 2006

BRING IT ON!!!

As announced, beta 2 version of XNA is out so for those of us who want to use C# to program videogames these will be interesting times.

Also, I have received an email message by GarageGame's postmaster announcing the closed beta program for TorqueX and at almost the same time RightRiot has confirmed that Visual3D.Net is coming towards the public beta release this month.

On the console fields, I have read an article published by Gamasutra where it is commented that Sony will be take more into account "indies" for game development for PS3 since, among other reasons, they deem XBox360 as its main direct competitor, mostly in the US market.

Thus, as said, everything is set for interesting times which will likely mean "opportunity".

The fun is about to start: many tests, assessment and decisions shall be done to choose the right framework but in the end, I guess we -"indie" developers- will be the winners.