Showing posts with label XNA. Show all posts
Showing posts with label XNA. Show all posts

Sunday, March 18, 2007

DO YOU NEED SOURCE CONTROL WITH XNA GSE?

I guess you do, so go head onto Dave's latest post and read on for details on the options available to ease your versioning needs.

From Dave's post: "... While it's true you could spend a whopping $595 (retail) for the full version of Visual SourceSafe 2005, you might instead look at alternatives. One such product that I heartily recommend (not as a Microsoft employee, but as an individual) is SourceGear's Vault. ..."

Downloading it right now ...

MACHAIRA'S MVP SUMMIT SUMMARY

Machaira has published a day-by-day detailed summary of this year's Microsoft MVP Summit.

From Machaira's post: "... The sessions today were all about DirectX and XNA. Good stuff. The future of XNA is looking incredible is about all I can say. The team is dedicated to making it the best possible tool for game development that they can. They're all great guys too. ...".

Browse to this site to read the full post.

"SHARKY'S AIR LEGENDS": MULTIPLAYER AT LAST!

After a couple of weeks locked working hard on the next update of this great game, Sharky has decided to see the sunlight and publish the latest build of "Air Legends", which includes a 2-player splitscreen multiplayer feature.

Nice!

Saturday, March 17, 2007

ARE 'FOREACH' LOOPS THAT BAD FOR YOUR GAME?

Lately, many developers have been asking about any performance issues that the use of "Foreach" loops could bring to their XNA-based games, both in the PC and XBox360 platforms.

As a result of all those questions, Cornflower Blue decided to carry out its own research with the help of the "CLR Profiler" tool.

From Eli's post: "... I wanted to get the whole story. Plus, this was an ideal reason to learn to use the Windows and Xbox 360 CLR profiling tools, which I've put off doing for some time. So, I figured I'd do just that: do a foreach loop over a bunch of collections, use the profilers to see if I'm making garbage, and hopefully we'd all learn something in the process. ...".

It's a nice read, but most important, the results Eli's obtained are quite interesting, so go ahead, pay a visit to "Foreach, Garbage, and the CLR Profiler" and read on.

Enjoy!

Friday, March 16, 2007

UPDATE: "THE DUNGEON QUEST" GAME

Benjamin has released a new build of the game called "The Dungeon Quest", which was part of the XNA Challenge (GDC'07).

The update fixes some minor bugs, boosts performance, and adds new features but it requires a videocard that supports Shader Model 3.0 -if you happen to have a lowerend GPU, say, the nVidia GeForce 6600 card (like I do), make sure to run the game in a lower resolution to seed up things a little bit more.

Those big ogres are awesome.

Great level ... Cannot wait to get the book ... ;)

"G": STANDS FOR "G"ENEROSITY

Remember this previous post about the game named "G"?

After playing the game I was really curious about the way these guys had implemented that tractor beam fx ("graviton ray" as they call it), so I decided to make use of their public invitation to get the source code so I contacted them a couple of days ago.

The result: they contacted me back, provided a link to a zip file and gave me the rights to access the server in order to download it.

Thus, having downloaded the zip file, I feel the obligation of publicly thanking them for sharing the source code of the game.

Great game, great code, great "G"enerosity!

Now, back to the Ultracave ...

Wednesday, March 14, 2007

D.B.P.'S WARM-UP CHALLENGE ENTRIES

Do you want to know which were the entries submitted to D.B.P.'s Warm-Up Challenge, watch screenshots of each game, and or download builds to play?

I bet you do, so jump to XNA Matrix site and be amazed!

Thanks to dczraptor for sharing the links with all of us.

Cheers!

Tuesday, March 13, 2007

WARM-UP CHALLENGE'S "UDDER ASSAULT" GAME

Continuing with news related to DPB's Warm-Up challenge winning entires, you can visit this site to get information related to "Udder Assault" -one of the winning entries, plus you can also download the latest build of this great game.

Information on "Cracklin Crackles" is available on this site, but there's no link to any build of the game, though.

If you know links to sites where builds of "Cracklin Crackles", "Earth vs. Mars", and "Viduce" are available for download and want to share them with the XNA community, please drop a comment.

See ya!

"G": A WARM-UP CHALLENGE WINNING ENTRY

Zyggyware informs on the release of the latest build of Mutant Penguin's "G" game.

For those that do not know, G is one of the winning entries in the Dream.Build.Play's Warm-Up Challenge Competition.

Very cool entry, the eye-candy is great and the gameplay is really funny.

Download the latest build from this link, and let's the joy begin!

VIDEO: REALTIME TERRAIN GENERATION WITH XNA

Channel 9 has published an awesome video from the TechFest 2007.

The video shows Andy Wilson's first XNA project: real-time terrain generation with XNA through the use of a depth-sensing video camera and real world objects.

Enjoy!

Monday, March 12, 2007

XNATUTORIAL.COM: "NO MORE WEEKLY UPDATES"

Since XNA GSE started we have enjoyed for months of every "Weekly Update" reported by XNATutorial.Com.

Today, Joran has announced that due to an increase in his workload, he has no time left to spend in order to bring more weekly updates to the XNA Community.

It's sad to hear this news. However, at the same time, after reading his post, it's completely understandable.

But not everything is bad news: "... On the upside, this means I should be able to get back to making tutorials. Although, with the increased workload, I doubt there will be one per week, like during last year ...".

So let's thank Joran for all the efforts he made in order to bring  this invaluable resource week by week and wish him luck in his new "split" of activities.

Saturday, March 10, 2007

BLADE3D BETA 1 (BUILD 1543) NOW AVAILABLE

The latest build of this impressive framework is now available for registered beta-1 testers.

From Blade3D's forums: "We are happy to announce the availability of the latest build of Blade3D.

Here is a list of features and improvements for this weeks release. 

  • Entirely new multimedia help system with embedded video tutorials
  • Integrated web based asset delivery mechanism for textures, models and modules
  • Over 400 free textures and more than 70 models ready for delivery
  • New menu commands for quick model import, selection and scene insertion
  • Improved, more intuitive translation tool
  • Ability to define custom bone controllers for animated models
  • New animation graphs provide basis for total animation control in future
  • Ability to import/export any part of the module to shareable packages
  • Many bugs fixed

Registered Beta 1 users should go here to download the latest build

Enjoy!"

So, ... enjoy!

Friday, March 09, 2007

MOUSE2D GAME COMPONENT FROM TEHONE.COM

TehOne.com has published a mouse component for XNA.

From TehOne's post: "Here is my Mouse2D DrawableGameComponent. I started out just wanting to be able to put a custom Mouse pointer/cursor on the screen instead of the windows mouse. From there the code just seemed to keep evolving more and more. After I got my custom pointer on the screen, I wanted to then place a Texture2D where it clicked (this was mostly for debugging etc, but I think turned out to be useful for other things). I could see this feature being used in map editors maybe, or something where you want to give the user the ability to design what they see on the screen."

You can download the source code and or a demo game, and check the online documentation ... and please, don't forget to read the license.

"As always, I would really appreciate some feeback on this. I'm sure people can make use of this code (especially beginers). And I'm even more sure that it can be improved with input from others (especially those with more experience then me)."

Let's give the guy some feedback.

XNA GSE CHALLENGE GAMES RELEASED!

Head over this thread on the XNA Creators Club Online, and download each game as soon as the authors post links to their respective builds.

Four games in four days ... great!

VISUAL3D.NET VIDEOS

Many of us may have been lately asking what have happened to this promising framework. Well, at least, I did.

Two new videos show the power of Visual3D.Net:


Pretty impressive, imho ... :)

NEWS, MORE NEWS AND EVEN MORE NEWS!!!

Spread the word! A new update for XNA GSE is on its way: bug fixes, changes, new additions, and potential features being investigated.

You can find complementary information on the following sites:

And if you think this is it, you are wrong! Browse to this link and download Microsoft XNA Developer Slides presented to this year's GDC (which cover many interesting topics).

Too much info to process in no time. Ok, let's start ...

Thursday, March 08, 2007

GDC UPDATE: "DUNGEON QUEST - DAY 2"

Benjamin Nitschke has posted a brief update for the second day of development of the XNA-Challenge's game "Dungon Quest".

Looking that good, in only two days ...

Thumbs up!

GDC UPDATE: WE'VE GOT VIDEOS!

As we wait for Andy's and or Benny's updates about their journeys into the GDC's madness, Coding4Fun's Weblog brings a breath of fresh air by directing us to Joystiq's blog.

Joystiq shares a lot of interesting information from GDC, including four posts with exclusive videos of these ongoing XNA Challenges:

Enjoy!

Tuesday, March 06, 2007

GDC UPDATE: WE'VE GOT NEWS!

Yes! News are comming directly from the source:
  • TheZMan has some news to share with us, which range from "vague" to "not heard before", including "pie in the sky ideas", and
  • Benny comments on creating "Dungeon Quest" (Day 1) as well as posts some pictures of GDC and San Francisco.

Will Andy find a better place to connect to the Internet and post updates? Will Benny's team meet the main goal on time?

Let's keep our fingers crossed and stay tuned to their blogs ...

IMPORTANT NOTICE: XNA FORUMS MOVING ON

David Weller has posted the following news: "Very soon, these forums will no longer permit new posts. The XNA team has moved their forum support over to the new XNA.com site, including the new site for community discussions and headlines, http://creators.xna.com.

We apologize in advance if this creates an inconvenience, but we are very excited about the new opportunities this will offer to our entire community.

We look forward to seeing you there! ..."

I know what you're thinking "LetsKillDave", right? ... ;)