Congrats to the winners!
[BTW, do you have links to builds of any of the winning games? Then feel free to post them here.]
Congrats to the winners!
[BTW, do you have links to builds of any of the winning games? Then feel free to post them here.]
I should have checked any news on my RSS-feeds subscriptions earlier ... that's why the name of this site: "Do as I say, not as I do ..." (I'm not going to delete it to live in the shadows of shame as ways of auto-punishment; now where is my "dumb" cone-hat?).
Anyway ...
The XNA Team has informed in its latest blog's post three relevant things:
The community site is a great place to start with XNA since it offers a growing set of educational tutos, starter kits, samples and so on.
D.B.P.'s main competition is the dream came true for any indie developer that was/is willing to make it into the pro leagues: "The Perfect Compo".
Last but not least, the new benefits that "premium" members will enjoy are great: SOFTIMAGE/XSI Mod Tool, TorqueX Engine, Allegorithmic ProFX, among others.
So, go ahead and read this post, for the complete information.
Happy coding! ;)"Dream-Build-Play’s main competition has gone live. Fame, fortune and a chance at global envy await you in our Dream-Build-Play competition. The grand prize is a $10,000, an awesome Alienware PC with a smokin’ fast AMD FX processor and ATI graphics card, 3D modeling software, Xbox 360, XNA Creators Club subscription tokens and an amazingly cool Xbox Live Arcade publishing contract for your chance to get your game published on Xbox Live Arcade. Do you have what it takes to win all that and more? Then get started on making your dream game using XNA Game Studio Express and head on over to http://www.dreambuildplay.com/ to enter it into the contest."
Quite interesting ... now we only have to wait for someone in the XNA Team to confirm whether "the cat is out of the bag" or not.
In the meantime, hands on our respective XNA projects!
What is more, the issue give further detail about the next phase of the D.B.P. contest, like a list with the prizes!
For those of us not subscribed to this magazine (for whatever reason), there's a comment left by David Weller on the above-mentioned thread that will make us stay tuned for news: "Ask me again on Monday ...".
Ok, Monday ... now let's stay tuned for news!I mean this upcoming XNA-based framework. Today, Zyggy has informed us that the first open beta is now available for testing.
Check out this screenshot:
Worth testing, imho ...
[Note: in order to receive the beta you must register here.]Eric has kicked off with a couple of posts with source code:
C'mon, let's all say hello to Eric and welcome!Not a believer? Just browse to TheZBuffer's site and read all the avalanch of new posts published these last days.
There's an interesting read about the future of managed code and DirectX, plus a whole summary of posts, entries and articles regarding threading in games.
Also you may find a link to a discussion of Home Brew Platforms at Pensive Gamer - XNA's competition ("Barriers and Predictions").
Happy read!So, good luck!
Peronally, I have been working on my entry for only 3 days now from scratch, so I don't think I get it on time, but no matter what, I'll post my version of the Spacewar game when finished.
Cheers!Among the new features we will find music, collision detection optimization, and a fix to the screenshot-saving functionality.
Also, now everything is packed and delivered in a single installation file (created using "Wix").
So, where shall I download the build from? Impatient, ugh? Just go to this page and grab it form there.
See ya.From his blog: "Well, I was posting less and less on this blog and this gonna change now. From now on I will try to post often, maybe even daily. The blog posts will not be as long as before, I will just talk about what's on my mind each day. Initially this blog was started as a little diary for me and I will return to that initial idea."
In addition to his projects, Benjamin plans to comment on FxCop stuff, CgFX, using Collada in XNA, and so on.
Welcome back!
Well, the author's has announced that beta 1 is planned for next March, so stay tunned to his site.
So don't forget to update your favorites with the new link.
Congrats to the winner!
Checking Ziggyware's rss feed I've found plenty of news posted this last "long" weekend.
Also, pay a visit to Ziggy's Weblinks -which are grouped by categories- where you'll find lots of links to interesting sites related to XNA.
Later ...