Thursday, January 18, 2007
ARTICLE: "GATES TAKES ON SONY AND NINTENDO"
As an indie, and from now on I will only refer to the 'game development' side of the story, I agree that the XBOX360 will do great since MS has decided to make the "development transition" easy for us: XNA.
I mean, the easier they make it for developers, the more developer's attention -and projects- they'll get, and ultimately, the more games will be created and released for their console.
If -in addition- "easy" includes "cheapper", the better.
Please do not misunderstand me, I'm not saying with this that console makers should make less restrictive the quality assurance policies and controls for commercial games. All I am saying is don't forget "indies", thus, help us produce for your consoles by providing better and affordable tools and frameworks, reducing the cost of game development (including time and effort as a "cost").
XNA GSE goes in that way, the right way imho ... ;)
Wednesday, January 17, 2007
ANIBOOM AWARDS 2006: FINALISTS HAVE BEEN ANNOUNCED!
Remember! There's also a prize for each category's winner so you'd better start voting a.s.a.p.
Congrats to the ones who made it and good luck! ... yeah, right (my "crappy" entry didn't make it ... snif! ... snif!)
You all now my favorite: go Tadeo go! "Prime Time" is a very good one, too ... of course, mine was better than both ... or at least I wish ... :)
See ya ... ;)
Friday, January 05, 2007
FREE SOFTWARE GIVEAWAY TO UK DEVELOPERS?!!!
Ian Moulster has posted in his newest blog entry that they " ... are giving away 1000 free copies of Windows Vista and Office 2007 to UK developers ...".
In order to be elegible to recieve one and or the other product, you will need to register on Friday 19th for the software giveaway (details to be announce later on Ian's site, I guess), and then answer one question related to the selected product's track and then, if you are on the first 1000 people that answer it right you get your free copy.
If you live outside the UK, just hold your horses and continue reading Ian's entry since there's a catch: " ... you need to have a UK address ..." in order to receive the product.
Isn't Life fair sometimes? I don't know about you, but I'm moving to the UK just right now ...
Well, maybe next time ... but I'd really loved not to be excluded a priori from this kind of giveaways sometime ... ;)
WHERE'S MY FREE ACER FERRARI LAPTOP?!!!
Incredible, isn't it? Just wait a second ...
Then the article adds: "... raising questions in the blogosphere over whether the companies are trying to unduly influence the writers ...".
Following the wave of raising questions in the blogosphere I find my-self in the need to ask: where is my free laptop? ... Ok, or at least a T-shirt? A cup? A discount coupon to buy food at any local supermarket?
Just tell me who I must contact to inform my address and zip-code details in order to receive the laptop a.s.a.p. ... ;)
Friday, December 29, 2006
XNA: COUPLE OF NEW FRAMEWORKS
To be honest, I didn't have time to browse 3D Evolution's site as much as I did for XNA Magic's one -I promise I will sometime soon, so I will talk about the latter in this post.
XNA Magic looks pretty cool. It reminds me of "Unity" (for MAC). The demo videos do a great job on showing off what this framework has to offer.
So, pay a visit to both frameworks' site and compare them while we still wait for V3D's CTP (c'mon guys, hurry up!).
More later.
Tuesday, December 19, 2006
JOSEPH BARBERA DIES AT 95
My most sincere condolence to Barbera's family and friends.
No more posts for today.
['Tom and Jerry' is one of my favorite cartoons of all times.]
Thursday, December 14, 2006
DECEMBER 2006 DIRECTX SDK
Among what's new in the release you will find the official launch of DirectX 10.
I'm downloading it right now ...
Wednesday, December 13, 2006
GREEN LANTERN CREATOR DIES AT 91
My most sincere condolence to Nodell's family and friends.
"In brightest day, in blackest night, no evil shall escape my sight! Let those who worship evil's might, beware my power... Green Lantern's light!"
No more posts for today.
Tuesday, December 12, 2006
TORQUE X OPEN BETA AVAILABLE
You can download and test the demo of it as well as pay a visit to the new forums areas related to this product.
Now, it's time for Visual3D.Net to come out, don't you think? Let's hope so ...
Later.
Monday, December 11, 2006
XNA GSE V1.0 RELEASED!!!
One question though, any news regarding the release of TorqueX? We are still on December 11th ...
Monday, November 27, 2006
ANIBOOM AWARDS 2006
Although the site is currently in a beta phase -it works better with IE than Firefox, let me tell you that I have really found some high-quality videos, cut-scenes, 2d/3d animations and demo reels.
But the interesting thing is that these guys are carrying out a competition for a total of $50k in prizes: five categories, $5k for the winner of each category, and $25k for the "grand prize" winner.
Check the rules, choose a category and upload your creation. There's still time for new entries, so hurry up!!!
Who knows? Maybe I decide to submit a 5-minute sci-fi animation I created back in my old days as a student of 3D animation by using 3DS Max 2.5 ... and yeah, you've just read it right, I said v2.5, so imagine how astonishing it could be ... you have no opportunity against my demo reel ... whooooooahahahahaha ... ;)
I'll leave you with this very funny entry:
[BTW, thanks Einat for your kind words about my blog!]
Tuesday, November 14, 2006
VISUAL3D.NET CLOSED BETA
Check the forum's thread for more information.
Friday, November 10, 2006
TORQUE X NEWS
- TorqueX Engine Binary: free (for direct coding through .NET).
- TorqueX Pro: USD 150,oo (will include source code).
When it is going to be released? Good you asked. According to what has been posted TorqueX will be released the same day XNA GSE is officially released.
So go ahead and check the demo of TGB.
Ahh! And don't forget the "XNA Homebrew Development Contest", where you may win some prizes from GarageGames, like TorqueX Pro and TGB -if you win the compo.
Hurry up!
Tuesday, November 07, 2006
BRING IT ON!!!
Also, I have received an email message by GarageGame's postmaster announcing the closed beta program for TorqueX and at almost the same time RightRiot has confirmed that Visual3D.Net is coming towards the public beta release this month.
On the console fields, I have read an article published by Gamasutra where it is commented that Sony will be take more into account "indies" for game development for PS3 since, among other reasons, they deem XBox360 as its main direct competitor, mostly in the US market.
Thus, as said, everything is set for interesting times which will likely mean "opportunity".
The fun is about to start: many tests, assessment and decisions shall be done to choose the right framework but in the end, I guess we -"indie" developers- will be the winners.
Wednesday, November 01, 2006
RUMOR: BETA 2 TO BE RELEASED TODAY?!
In the meantime, you can read David Weller's "How To" comments regarding migration to beta 2.
'till next time.
Tuesday, October 24, 2006
SPREAD THE WORD: XNA GSE BETA 2
No details have been provided yet regarding the new features and fixes it will contain but it has been commented that this version would possibly be deem as a final release candidate.
You can read the full story here.
Let's hope this one include the content pipeline, so keep fingers crossed!
Friday, October 13, 2006
MANAGED DIRECTX 2.0 NO MORE
Consequences? Either you go back to MDX 1.1 or move forward to XNA-supportive implementation.
Even though it has been clarified that XNA is not officially supported in the above-mentioned SDK, if you use and or ever used MDX 2.0, I believe that moving your programs to XNA is the right path to go -unless of course you cannot wait for its final release, given the features XNA currently offers as well as the upcoming ones.
So go ahead! Support XNA and please avoid the temptation of modifying the date in your system's clock to September 2006 ... ;)