From the post: "... XNA unfortunately does not provide a QuaternionCamera class in it's Framework. Nowhere on the Internet could I find a camera class that provides six degrees of freedom without requiring additional coding from the reader ... In the process of attacking this problem in my book, I've made a few camera classes. I'm posting the simplest class here - good for beginners. The final camera class in the book will be more complicated. This class should provide a good jumping-off point for anybody interested, or a simple helper class for those who just want a camera without hassles. In the camera, GetViewMatrix and CreateYawPitchRoll are where the money is ...".
Read on!Wednesday, May 16, 2007
QUATERNION CAMERA IN XNA
Scot Boyd, author of the upcoming book "Expert One on One: XNA Game Programming for Xbox 360 and Windows", has provided the source code of the "QuaternionCamera" class which will help you avoid that nasty Gimbal Lock problem that you may face when working with yaw, pitch and roll at a time.
"KRYSALIS" SHOOTER PROJECT
There's a new blogger in the XNA community, which will post details, information and screenshots of the shooter projectKrysalis.
Here you will find some description of the game and here the software being used for its development.
Also, there's a couple of screenshots of the custom tools created for building up the game.
Nice!FIVE THINGS TO REMEMBER
Head to Kar0nEs blog if you want to know the "5 Things we can learn as developers from videogames".
From the article: "... Yesterday, while travelling to work, I thought about what things PC videogames (almost) always do today that should be applied to general development ...".
Stay tuned!
Subscribe to:
Posts (Atom)

