From Lawrence's post: "... So I won’t be needing to rush out a new release to be compatible. You’ll be fine with the last one ...".
YAY!!!Wednesday, April 25, 2007
SHARKY'S "AIR LEGENDS" AND XNA GSE "REFRESH"
Lawrence has announced that you'll do fine with the latest release of his game -"Sharky's Air Legends"- and the "refresh" update for XNA GSE v1.
A SIMPLE POST-PROCESSING BLOOM/BLUR EFFECT
Jamezila from skasoftware.com has submitted a handy tutorial on post processing bloom/blur effects to Ziggyware, which includes source code and a zip file to downlaod. Read on!
ADDING "HYSTERESIS" TO YOUR DECISION MAKING CODE
Shawn has posted and interesting tutorial on how to handle discrete decision making from the changes in the values of continuos analog input: just by adding "hysteresis".
From Shawn's post: "... The problem is, game simulations tend to produce a lot of small and basically random fluctuations from one frame to the next. When these values are used to control a discrete decision, and when the input value is close to the decision threshold, the results can look pretty silly ...".
There's an interesting discussion going on there, so I suggest you read the post.
Bye!
Subscribe to:
Posts (Atom)
