From Mike's post: "... Although I couldn't name all the episodes, I think I watched every original Star Trek episode that was produced. My fascination with Star Trek didn't end with the original, but continued into the Next Generation. After that, I kinda lost track...Anyway, this month, Microsoft came out with an article in MSDN on the XNA framework, written by Charles Cox and Michael Klucher. I became intrigued and decided to pursue exploring the XNA Framework. In doing so, I created this simple example. Most of the inspiration for this article didn't come from the MSDN article, but from a game called elves revenge on a website called Errolian. By examining this code, I was able to piece together this demonstration of XNA ...".
Read on.Friday, April 20, 2007
TUTORIAL: INTRODUCTION TO XNA
There's a new tutorial available on c-sharpcorner.com site entitled: "Introduction to XNA: The Microsoft 2D and 3D Game Development Platform" -by Mike Gold.
A GLIMPSE ON XNA'S PER PIXEL LIGHTING
Yes, you've read it right: on the upcoming release, the XNA Framework will add a "built-in" per pixel lighting -through the "BasicEffect" class, and Shawn's explains how to deal with it.
From Shawn's post: "... Per-vertex lighting is efficient, and it looks good on models that contain lots of highly tessellated triangles or which don't use too much specular. It can look pretty bad on lower resolution meshes, though, ..."`.
Read on ...UPDATE: "BULLET HELL TACTICS"
Bullet Hell Tactics' getting a graphics update as you can tell from this catchy titlescreen.
From the post: "... Tonight I worked with some new graphics for player shield and the "energypacks" the enemies drop. Sometimes it's fun to just sit and play around with colors and some filters in photoshop, what a difference - so much better! ...".
Nice!
Subscribe to:
Posts (Atom)
