From Eli's post: "... The other day I was working on my GSE game, and I had a class with an Update method. The Update returned a boolean indicating whether or not the class was finished updating. The idea was when the object was finished updating, I could stop worrying about it, and I could remove it from whatever collection was keeping track of it ...".
To get to the "Problem solved" part, just go and read Eli's full post.Monday, April 09, 2007
MORE ON OPTIMIZATION: READABILITY
What happens when "true" or "false" is not enough information from a reader viewpoint? You could optimize for readability.
FRANCESCO'S GUIMANAGER
Francesco Forno started to publish some of his work based on XNA, being "GUIManager" class the first available for download.
From Francesco's post: "... The "example content" folder inside the ZIP contains a sample GUI texture (which contains GUI elements) and a sample ElemDef XML, which tells the GUIManager where inside the texture he can find the elements. Both these must be included in your project. In the same folder you will also find a template with which your should be able to write a valid XML to pass to the PopulateFromXML method ...".
Later.AIR LEGENDS: BF109 VS. SPITFIRE
Sharky published a preview of what we should expect for his next build of "Air Legends" game. From Sharky's post: "... Apologies for the quietness of this blog lately. Rest assured I’ve been working as hard as ever. ...". No need to apologize, man!
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