From Francesco's post: "... The "example content" folder inside the ZIP contains a sample GUI texture (which contains GUI elements) and a sample ElemDef XML, which tells the GUIManager where inside the texture he can find the elements. Both these must be included in your project. In the same folder you will also find a template with which your should be able to write a valid XML to pass to the PopulateFromXML method ...".
Later.Monday, April 09, 2007
FRANCESCO'S GUIMANAGER
Francesco Forno started to publish some of his work based on XNA, being "GUIManager" class the first available for download.
AIR LEGENDS: BF109 VS. SPITFIRE
Sharky published a preview of what we should expect for his next build of "Air Legends" game. From Sharky's post: "... Apologies for the quietness of this blog lately. Rest assured I’ve been working as hard as ever. ...". No need to apologize, man!
SOME CODE SNIPPETS, EXAMPLES AND TOOLS
Dean Lunz published a set of samples, code snippets and projects, all related to XNA.
Among the above-mention resources, you will find:
- Kabombulator: a rts game where the goal is to both defend your base as well as send out troops to destroy your enemies base,
- xGameConsoleXNA: a easy to use in game console system,
- TextFileContentProcessors: allows the use of text files as game assets using content pipeline, and
- XNAContentCode: generates so as to reference game assets directly without using strings.
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