From Rick's post: "... Early on, I decided I wanted to blur the line between realism and style for this title. Obviously, any game featuring ghosts and river spirits doesn't really necessitate rigid adherence to the laws of physical light, but for the lamps I wanted something both neat-looking and recognizable. I began my research by looking at about 200-300 pictures of Toro Nagashi festivals, and hanging Chochin (paper lanterns). This process took about 2 or 3 hours to find enough subject matter, at which point I brought out the graph paper and started to sketch down notes ...".
Read on ...Monday, April 09, 2007
TUTORIAL: LAMP LIGHTING
Rick Hoskinson published a post about shaders used for "faceted" lamps, or lamps without curved surfaces.
"DISHWASHER": NEW VIDEO PLUS INTERVIEW
Remember this awesome game: "The Dishwasher: Dead Samurai"?
Two things:
- Ziggy has interviewed James Silva, the author of this game, who answers a question that has been wandering around the XNA community: "Why the name?", and
- A new video of the gameplay is available for our joy:
From Ziggy's post: "... James will be graduating from college soon and is looking for a job around the up-state New York area ..."
Good luck, buddy! ... but with a game like "Dishwasher" I guess you won't need it ... ;)XBOX 360 NEWS
Microsoft has announced that Instant Messaging is coming to the 360 through Windows Live™ Messenger, among other new features to be distributed within the "XBOX 360 Spring Update".
You may wonder: "ok, but how can one input text to the 360 fast and easy?". The answer is straight ahead by just looking at the following picture:
Please follow this link for a full description of all the new features available within the Spring Update.
Now, if only I had a 360 ...
Subscribe to:
Posts (Atom)
