tag:blogger.com,1999:blog-34025596.post6475040983722145351..comments2023-09-21T11:41:45.870-03:00Comments on Do as I say, not as I do ...: THE FATE OF XNA … NOW WHAT?Ultraheadhttp://www.blogger.com/profile/07831144482704209713noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-34025596.post-42781253406009135102013-12-05T05:24:46.521-02:002013-12-05T05:24:46.521-02:00Do this game engine of ours "Social Kinesis&q...Do this game engine of ours "Social Kinesis" http://www.xcubegames.com/kinesis_more.php stand any chance to be included in your list? <br />www.xcubegames.com Soumenhttps://www.blogger.com/profile/17766968456419343666noreply@blogger.comtag:blogger.com,1999:blog-34025596.post-28830747425725653812013-02-19T18:27:31.456-02:002013-02-19T18:27:31.456-02:00Thanks a lot, really appreciated man. It remembers...Thanks a lot, really appreciated man. It remembers me to the old JadEngine days, I miss that project from time to time, it was so great to work on it.<br /><br />Un abrazo!<br /><br />VicenteUnknownhttps://www.blogger.com/profile/14482876857610579467noreply@blogger.comtag:blogger.com,1999:blog-34025596.post-49716051950339533722013-02-19T16:39:12.716-02:002013-02-19T16:39:12.716-02:00Hola Vicente,
Hey good to know about it. It remin...Hola Vicente,<br /><br />Hey good to know about it. It reminds me the JadEngine days :)<br /><br />With pleasure I will update the list.<br /><br />Saludos,<br />Pete<br /><br />Ultraheadhttps://www.blogger.com/profile/07831144482704209713noreply@blogger.comtag:blogger.com,1999:blog-34025596.post-60686876731693005332013-02-19T16:29:48.217-02:002013-02-19T16:29:48.217-02:00Hi Pete!
in your alternatives, you may also be in...Hi Pete!<br /><br />in your alternatives, you may also be interested in listing Wave Engine, a free multiplatform game engine for .NET that my company has been building for the last 2 years:<br /><br />http://waveengine.net/<br /><br />We are releasing the beta in less than two days :D We are oriented towards mobile development (it's hard to compete on the high-end engines), and I think for Unknownhttps://www.blogger.com/profile/14482876857610579467noreply@blogger.comtag:blogger.com,1999:blog-34025596.post-33595309692760520102013-02-16T11:18:58.178-02:002013-02-16T11:18:58.178-02:00David, thanks for your comment.
Monogame is an op...David, thanks for your comment.<br /><br />Monogame is an open source version of XNA. So the changes you will have to do to the source code of an XNA-based game in order to compile with Monogame are little-to-none (key modifications, besides the references, depend on the target platform). Thus, you will continue to experience the XNA's way with a multiplatform solution beyond MSFT's Ultraheadhttps://www.blogger.com/profile/07831144482704209713noreply@blogger.comtag:blogger.com,1999:blog-34025596.post-3046815303451169222013-02-16T08:09:01.569-02:002013-02-16T08:09:01.569-02:00Great post - thank you, especially for all the gre...Great post - thank you, especially for all the great info!<br /><br />Pretty much the same thing happened with Silverlight - I still have not forgiven Microsoft for this and I still build apps with Silverlight.<br /><br />I started with C++ in 1986 and I am fairly talented with it - and no, I don't want to go back to it - I really enjoy C# (it would be really great if Microsoft would develop David Rohhttps://www.blogger.com/profile/03293836079764957595noreply@blogger.com